If you want the standard per-rank Inspiration values for an ESO crafting line, UESP's crafting page has had them for years. The numbers are correct, the math checks out against the live API, and the total to reach rank 50 is 3,667,895 Inspiration. That part isn't in dispute.
What UESP's page also says, though, is that "each profession uses the same amount of inspiration for all ranks." That turns out not to be quite true. When you dump the per-rank values for all seven professions directly from the game, five of them match the UESP table exactly — and Enchanting and Provisioning each have a handful of specific ranks where the cost is shifted by a small amount in one direction and shifted back at the next rank. The cumulative totals reconverge, the rank-50 total is identical for all seven lines, and nothing about it changes the strategic math of leveling. But it's there, it's reproducible, and as far as I can tell no published source currently lists it.
This guide republishes the standard table for convenience, then documents the divergences. If you only need the standard table, UESP is fine. If you're calibrating an addon or planning a leveling run that lands on a precise rank tick in Enchanting or Provisioning, the section below the table is what you want.
A note on terminology before the numbers. Inspiration is the in-game name for crafting XP — each crafting line has its own Inspiration pool, and you advance through ranks (the in-game name for levels) 1 through 50 by accumulating it from crafting, deconstructing, refining, and writs. The rest of this guide uses the precise terms; if you searched for crafting XP or levels and landed here, the table you're looking for is the same one.
The shape of the curve
The curve is roughly quadratic. Rank 50 costs 53× more Inspiration than rank 2. The first ten ranks together cost less than rank 50 alone. Half of the total time-to-50 lives in the last ten ranks.
There are four small step-changes in the per-rank cost — at ranks 19, 39, 41, and 44 — where the curve bends slightly upward. These don't correspond to any visible in-game milestone, but they explain why leveling feels noticeably slower past rank 39 even when you're using the same crafting method.
How much XP to reach level 50 in ESO crafting
The table below shows the Inspiration needed to advance from the previous rank, plus the cumulative Inspiration to have reached that rank. These values are identical across Alchemy, Blacksmithing, Clothing, Jewelry Crafting, and Woodworking. Enchanting and Provisioning have a handful of small variations — see the section below this table.
| Reach rank | Per rank | Cumulative | Reach rank | Per rank | Cumulative | |
|---|---|---|---|---|---|---|
| 2 | 640 | 640 | 27 | 61,280 | 800,075 | |
| 3 | 3,995 | 4,635 | 28 | 64,360 | 864,435 | |
| 4 | 6,920 | 11,555 | 29 | 67,660 | 932,095 | |
| 5 | 8,900 | 20,455 | 30 | 70,960 | 1,003,055 | |
| 6 | 10,560 | 31,015 | 31 | 74,700 | 1,077,755 | |
| 7 | 13,040 | 44,055 | 32 | 78,440 | 1,156,195 | |
| 8 | 16,360 | 60,415 | 33 | 82,400 | 1,238,595 | |
| 9 | 17,960 | 78,375 | 34 | 86,360 | 1,324,955 | |
| 10 | 21,880 | 100,255 | 35 | 90,980 | 1,415,935 | |
| 11 | 24,400 | 124,655 | 36 | 95,600 | 1,511,535 | |
| 12 | 26,900 | 151,555 | 37 | 100,440 | 1,611,975 | |
| 13 | 29,400 | 180,955 | 38 | 105,280 | 1,717,255 | |
| 14 | 30,200 | 211,155 | 39 | 116,280 | 1,833,535 | |
| 15 | 31,000 | 242,155 | 40 | 128,600 | 1,962,135 | |
| 16 | 32,600 | 274,755 | 41 | 135,200 | 2,097,335 | |
| 17 | 34,200 | 308,955 | 42 | 141,800 | 2,239,135 | |
| 18 | 35,800 | 344,755 | 43 | 149,280 | 2,388,415 | |
| 19 | 39,610 | 384,365 | 44 | 156,760 | 2,545,175 | |
| 20 | 43,420 | 427,785 | 45 | 164,680 | 2,709,855 | |
| 21 | 45,750 | 473,535 | 46 | 173,040 | 2,882,895 | |
| 22 | 48,080 | 521,615 | 47 | 181,840 | 3,064,735 | |
| 23 | 50,500 | 572,115 | 48 | 191,080 | 3,255,815 | |
| 24 | 52,920 | 625,035 | 49 | 200,760 | 3,456,575 | |
| 25 | 55,560 | 680,595 | 50 | 211,320 | 3,667,895 | |
| 26 | 58,200 | 738,795 |
Two notes on reading this table. First, the Per rank column is the cost paid while at the previous rank to advance into the listed one — it matches what hovering the in-game skill bar displays. A character at rank 36 sees 34,049 / 100,440 because rank 37 costs 100,440 to reach. Second, the Cumulative column is total Inspiration earned up to that rank, which is what the underlying XP counter actually tracks. Both numbers are correct; they answer different questions.
Where Enchanting and Provisioning differ
Five of the seven crafting professions follow the table above exactly. Two have small adjustments at four pairs of ranks each:
| Rank | Standard | Enchanting | Provisioning |
|---|---|---|---|
| 11 | 24,400 | 24,311 | 24,400 |
| 12 | 26,900 | 26,989 | 26,900 |
| 20 | 43,420 | 43,420 | 43,320 |
| 21 | 45,750 | 45,750 | 45,850 |
| 31 | 74,700 | 74,700 | 73,700 |
| 32 | 78,440 | 78,440 | 79,440 |
| 45 | 164,680 | 164,647 | 164,680 |
| 46 | 173,040 | 173,073 | 173,040 |
Every divergence is paired. Whatever Enchanting or Provisioning loses at one rank, it gains back at the next. The cumulative total at every rank past the divergence is identical to the standard table, and the rank 50 total is exactly 3,667,895 for all seven lines. These look like rounding artifacts from when ZOS retuned the per-rank XP caps around recipe-tier breakpoints. They don't matter for planning unless you're calculating the precise number of crafts to land on a specific rank tick, in which case use the table here for your specific profession rather than the standard one.
What this means for leveling planning
A few things fall out of having the per-profession numbers in hand.
The "jump points" people refer to at ranks 15, 25, 30, and 40 aren't dramatic in the underlying XP curve. The visible jumps in older community wisdom were really jumps in recipe Inspiration values — the per-craft amount a level-25 recipe gives versus a level-15 one. The skill-line curve itself is smooth. Plan around recipe tier breakpoints, not curve breakpoints.
Inspiration boosts compound effectively against the back half. A 10% Orc racial, a 30% Inspiration Boost CP perk, and a 100% event bonus stack to roughly 2.5× normal gain. Against rank 49 to 50's 211,320 cost, that's the difference between 21 max-tier crafts and 8. The boosts don't change the curve, but they change what side of the curve you're paying for.
Past rank 50 the skill line stops tracking Inspiration. The XP counter caps at 3,667,895 and any further Inspiration earned — from writs, deconstruction, or crafting — is discarded. This is why writ Inspiration rewards on max-level characters feel pointless. They are.
How this data was collected
The values in this guide were captured directly from the game using the GetSkillLineRankXPExtents Lua API call, which returns the lower and upper Inspiration thresholds for any rank of any skill line. A small purpose-built addon iterated all 49 advancing ranks for all seven crafting professions and wrote the results to disk. The full dump is reproducible by anyone with an ESO account and the addon code, which is short enough to fit on a single screen.
UESP's existing crafting table was the starting point and the values match exactly for the five standard professions. The divergence rows for Enchanting and Provisioning are the part the API surfaced that no public table currently lists.
This guide will be re-verified after each ESO patch that touches crafting. If the curve changes, the table above will be updated and the change noted in the byline date.